I like the initial idea, but there are a few problems. I like the fact that every tower has health and that enemies can damage them, this makes it so that i always have to watch the screen if a tower dies making it an interesting bullet hell. On the final level the bullet hell aspect gets out of control, with tanks and planes constantly killing your stuff. Another thing i like is that the best tower is the one with the lowest health, giving you an incentive to purchase lower-tier towers because of their higher health to tank for your better towers. However, this also makes it frustrating as the planes constantly damage everything and increase in numbers as the game progresses, especially on the final level. It just makes you lose without feeling like it's your fault because there is no way to counter the planes. Maybe add a tower that shoots the planes so that my towers don't die in 2 seconds. Another bad thing is the targeting, half of the time they shoot the first enemy, other it's either the last or the strongest enemy. Also, the main reason the game has difficulty is because of the planes, it doesn't take a lot of brain power to spam red and green towers in the beginning to counter the tanks. And the missile tower just destroys everything.
My suggestions -make it so that planes have health and add a tower that only attacks planes -fix the targetting so that it's predictable -Reduce the number of planes but increase the number of enemies, their health and reduce the money they give by a bit. -Add a difficulty choosing a system. -Make it so that when i place a tower i can see the range of it -Increase the price of the missile turret so that the other missile turret doesn't get overshadowed -Maybe add towers with effects like slowing or fire. But im afraid the game might get bloated if you do that
The game right now is just, place green and red turrets, wait for moni, spam missiles and red towers, and hope that they don't get destroyed in 2 seconds by the insane number of planes.
Too easy near the end game, I had half the map covered with 1.2ks. Maybe make a version with a mothership? Spawns strong enemies? lots of health itself? still fun to play though.
Plays well. It would be interesting to see a few more tower types, like one that slows enemies or causes damage over time. Also an anti-air gun to shoot the bombers would be welcome. Thanks for sharing your game! :)
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the planes thanos snap all your progress in later levels
bro love this game
I like the initial idea, but there are a few problems. I like the fact that every tower has health and that enemies can damage them, this makes it so that i always have to watch the screen if a tower dies making it an interesting bullet hell. On the final level the bullet hell aspect gets out of control, with tanks and planes constantly killing your stuff. Another thing i like is that the best tower is the one with the lowest health, giving you an incentive to purchase lower-tier towers because of their higher health to tank for your better towers. However, this also makes it frustrating as the planes constantly damage everything and increase in numbers as the game progresses, especially on the final level. It just makes you lose without feeling like it's your fault because there is no way to counter the planes. Maybe add a tower that shoots the planes so that my towers don't die in 2 seconds. Another bad thing is the targeting, half of the time they shoot the first enemy, other it's either the last or the strongest enemy. Also, the main reason the game has difficulty is because of the planes, it doesn't take a lot of brain power to spam red and green towers in the beginning to counter the tanks. And the missile tower just destroys everything.
My suggestions
-make it so that planes have health and add a tower that only attacks planes
-fix the targetting so that it's predictable
-Reduce the number of planes but increase the number of enemies, their health and reduce the money they give by a bit.
-Add a difficulty choosing a system. -Make it so that when i place a tower i can see the range of it -Increase the price of the missile turret so that the other missile turret doesn't get overshadowed -Maybe add towers with effects like slowing or fire. But im afraid the game might get bloated if you do that
The game right now is just, place green and red turrets, wait for moni, spam missiles and red towers, and hope that they don't get destroyed in 2 seconds by the insane number of planes.
WHY IS THIS GAME LOADING SO LONG TO ME?
just restart page
i feel like i recognize you
yeah ok
isnt this the dude who makes scratch videos on youtube titling them (something here) but on scratch or somthing
good game
Seems to be a little too easy 😂
please add tower upgrades
amogus
way to easy you can beat any round with only the first tower first try other than that fun game.
Thanks for your feedback. You are right. I will improve it when i find some time :)
to easy
Thanks for your feedback. You are right. I will work on it soon.
game works fine for me.
Too easy near the end game, I had half the map covered with 1.2ks. Maybe make a version with a mothership? Spawns strong enemies? lots of health itself? still fun to play though.
Thanks for the great ideas. I still have to think about something for late game. I have added a new enemy that will destroy your towers. ;)
Very good, but it is a bit too easy in the late game
You are right. It's a little harder now. But I still have to add a surprise for the player in the late game.
i LOVE it
where is the tutorial?
Maybe i will add a tutorial some day. The new version is a little more intuitive ;)
Plays well. It would be interesting to see a few more tower types, like one that slows enemies or causes damage over time. Also an anti-air gun to shoot the bombers would be welcome. Thanks for sharing your game! :)
I tried to download it but the file type is .jar and I don't use java anymore. If you make a .exe I'll play and review it. Cheers.